A Marble Machine is a creative ball-run contraption, made om familiar materials, designed to send a rolling marble through tubes and nnels, across tracks and bumpers, and into a catch at the end
We will use all sorts of interesting materials to construct a ball run for your marble. Cups or bowls to hold marbles, bells or metal objects for sound, string, Dixie cups, straws, springs, metal ball bearings, foamies, mesh, cardboard, pipe cleaners, and anything else that may be helpl in building.
our goal is to make the marble travel from the top of the board to the bottom as slowly as possible.
Our projects and investigations are intended to help students develop more complex thinking skills over time. Because of the range of materials and variables accessible for experimentation, students can begin at a level that they are comfortable with, then change and modify their designs as they discover new ideas. Tinkering can be a lot of fun, quirky, inspiring, and unexpected.
Building a Marble Machine is a playful platform for the learner to investigate concepts at the intersection of art, science, and technology. The process of testing, questioning, and failing is just as important as the final product. Here are some objectives for this activity that are illustrated by a few principles:
1. While building their marble machine, participants are organically motivated to handle a variety of dynamic engineering obstacles. At the centre of this activity is careful observation and responsive engineering. We should understand that STEM (science, technology, engineering, and mathematics) education is a means, not an end in itself.
2. Learners are encouraged to complicate their thinking over time through activities and inquiries. Learners can construct and redesign as they come up with new ideas thanks to the diversity of materials and variables available for testing. Complexity can be expressed physically (by experimenting with a variety of materials, processes, and systems), artistically (by limiting materials or adding colour, sound, or patterns), or socially (by limiting materials or adding colour, sound, or patterns) (by collaborating across boards and sharing ideas which expand possibilities).